Nuleen Icon

Playing a puzzle

The main screen

From top to bottom:

The board

Tap an empty cell to cycle it through 0, 1 and empty again. A long press puts a 1 in an empty cell directly. The clues, the digits the puzzle starts with, are on a slightly shaded background and can't be changed.

Digits that break a rule are marked in orange, a moment after you place them: three equal digits in a row, more 0s or 1s in a line than half its length, or a line that copies another complete line. The orange disappears as soon as the rule holds again.

Only broken rules are marked. A digit can be wrong without breaking a rule yet, for example when it leads to a contradiction only a few steps later. Such a digit is not marked; it shows up when the board is full, or when you ask for a hint.

The puzzle is solved as soon as every cell holds the right digit. In Speed solving the time is then stopped and recorded (see below).

Settings

Settings, at the left of the toolbar, has five choices:

The checkmark at the top right applies the changes; the chevron at the top left closes Settings without changing anything. A new grid size, level or type starts a new puzzle at once. A new mode or appearance leaves the game in progress as it is.

Random and Rare

Turning, mirroring and switching a solved grid gives up to 16 grids that look different but are the same puzzle: its symmetry family. For almost every solution all 16 are different. A Random puzzle can have any solution.

A Rare puzzle has a solution with symmetry of its own, so its family has only 4 or 2 members: most transformations give back a grid already in the family. Of the about 3 billion 10×10 families, 2,096 are like this.

To see it, solve a rare puzzle and use the transform bar. With a family of 2, every turn or mirror shows either the same grid or its binary switch. With a family of 4, two more grids appear, and that's all. (During the game the clues don't show this: they are only part of the solution.) The figures for every size are on Rules, solutions and levels.

Speed solving and Zen

Choose the mode in Settings:

A puzzle keeps the mode it started with: a new mode applies from the next puzzle, New or Clear. Changing the size, level or puzzle type starts a new puzzle, so then it applies at once.

The clock stops when you can't see the board: when you switch to another app, take a call or lock the iPhone, and while Settings, Help, Enter puzzle or Share / Save is open. It continues where it stopped when you come back. It keeps running in Scores and Favorites.

The status bar

Under the board, in both modes. It shows, from left to right:

The local-rule count is worked out again after every step you make. While it is above zero, there is still at least one place where a local rule fills a cell: two equal digits side by side, two equal digits with one cell between them, or a line that already has all its 0s or all its 1s.

Can't find it? Turn or mirror the board with the transform bar. You can do this at any time during a game, and a pattern that is hard to spot across is often easy to see once it runs down, or the other way round.

When the count disappears, the local rules have run out. The next step needs a technique beyond them. Which one depends on the level:

Once that step is made, the local rules usually help again and the count comes back. The techniques are explained with examples on Rules, solutions and levels.

Turning the board

The transform bar turns the board a quarter left or right, mirrors it top to bottom, left to right or along either diagonal, and swaps all 0s and 1s (the binary switch). Your own entries go along. It is still the same puzzle, so it makes no difference to your score.

Hints

If you are stuck, or just don't see it, tap the hint button in the status bar. The hint shows the next step that can be made with the simplest technique, and explains why:

Each hint adds time to the clock: a second for a local rule or duplicate avoidance, a few seconds for line enumeration, more for harder steps.

In Speed solving the hints are also counted, and the count is kept with your result: [2] 4 min 12 sec means solved in 4 minutes 12 seconds with 2 hints. Fewer hints always rank first, so a solve without hints beats every solve with hints, whatever the times. A solve with more hints than the limit is not recorded: the limit is 2 for 6×6, 4 for 8×8 and 8 for 10×10.

A hint starts from the correct digits only. If some of your digits are wrong, the hint first asks you to fix them: either correct the cells marked in orange, or let Nuleen clear the wrong cells, with a time penalty.

Messages under the board

Instead of the status bar, a message appears when:

When a solve in Speed solving is not recorded, the message says why:

On a small screen the board scrolls up when a message appears, so the whole message is visible.